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## ManhattenMidpointLocator.js

#### Summary

No overview generated for 'ManhattenMidpointLocator.js'

Class Summary
draw2d.ManhattenMidpointLocator | Controls the location of an draw2d.Figure.

    /* This notice must be untouched at all times.

    Open-jACOB Draw2D
    The latest version is available at
    http://www.openjacob.org

    Copyright (c) 2006 Andreas Herz. All rights reserved.
    Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de )

    LICENSE: LGPL

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License (LGPL) as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,
    or see http://www.gnu.org/copyleft/lesser.html
    */

    /**
     * @class Controls the location of an draw2d.Figure.
     *
     * @version 0.9.14
     * @author Andreas Herz
     * @constructor
     */
    draw2d.ManhattenMidpointLocator=function(/*:draw2d.Connection*/ connection)
    {
      draw2d.ConnectionLocator.call(this,connection);
    }

    draw2d.ManhattenMidpointLocator.prototype = new  draw2d.ConnectionLocator;
    /** @private **/
    draw2d.ManhattenMidpointLocator.prototype.type="ManhattenMidpointLocator";

    /**
     * Relocates the given IFigure
     *
     * @param {draw2d.Figure} target - The figure to relocate
     **/
    draw2d.ManhattenMidpointLocator.prototype.relocate=function(/*:draw2d.Figure*/ target)
    {
       var conn = this.getConnection();
       var p = new draw2d.Point();
       var points = conn.getPoints();
       var index = Math.floor((points.getSize() -2) / 2);
       var p1 = points.get(index);
       var p2 = points.get(index + 1);

       p.x = (p2.x - p1.x) / 2 + p1.x +5;
       p.y = (p2.y - p1.y) / 2 + p1.y +5;

       target.setPosition(p.x,p.y);
    }

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Documentation generated by JSDoc on Thu Feb 7 23:45:47 2008