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## Class draw2d.InputDialog

    Object
       |
       +--draw2d.Figure
             |
             +--draw2d.Window
                   |
                   +--draw2d.Dialog
                         |
                         +--draw2d.InputDialog

class draw2d.InputDialog
extends draw2d.Dialog

Defined in InputDialog.js
Version: 0.9.14
Author: Andreas Herz

Constructor Summary
`draw2d.InputDialog ()`

Method Summary
`void` | `onCancel()` This method will be called if the user pressed the CANCEL button in buttonbar of the dialog. Subclasses can override this method to implement there own stuff. Don't forget to call the super method after you have done your stuff with `Dialog.prototype.onCancel.call(this);`
`void` | `onOk()` This method will be called if the user pressed the OK button in buttonbar of the dialog. Subclasses can override this method to implement there own stuff. Don't forget to call the super method after you have done your stuff with `Dialog.prototype.onOk.call(this);`

Methods inherited from class draw2d.Dialog
`setDimension, setFocus, onSetDocumentDirty`

Methods inherited from class draw2d.Window
`hasFixedPosition, hasTitleBar, onDragstart, setCanDrag, setTitle, getMinWidth, getMinHeight, isResizeable, setBackgroundColor, setColor, setLineWidth, onSelectionChanged`

Methods inherited from class draw2d.Figure
`getProperties, getProperty, setProperty, getId, getWorkflow, getParent, getZOrder, setZOrder, setBorder, getContextMenu, onDoubleClick, onMouseEnter, onMouseLeave, setPosition, setResizeable, setSelectable, isStrechable, isDeleteable, setDeleteable, setCanSnapToHelper, getCanSnapToHelper, getSnapToGridAnchor, setSnapToGridAnchor, getBounds, getWidth, getHeight, getY, getX, getAbsoluteY, getAbsoluteX, onKeyDown, getPosition, isOver, attachMoveListener, detachMoveListener`

Constructor Detail

### draw2d.InputDialog

    draw2d.InputDialog()

Version: 0.9.14
Author: Andreas Herz

Method Detail

### onCancel

    void onCancel()

This method will be called if the user pressed the CANCEL button in buttonbar of the dialog.
Subclasses can override this method to implement there own stuff.
Don't forget to call the super method after you have done your stuff with `Dialog.prototype.onCancel.call(this);`

### onOk

    void onOk()

This method will be called if the user pressed the OK button in buttonbar of the dialog.
Subclasses can override this method to implement there own stuff.
Don't forget to call the super method after you have done your stuff with `Dialog.prototype.onOk.call(this);`

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Documentation generated by JSDoc on Thu Feb 7 23:45:47 2008