Class draw2d.CommandReconnect
Object
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+--draw2d.Command
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+--draw2d.CommandReconnect
- class
draw2d.CommandReconnect
- extends draw2d.Command
Defined in CommandReconnect.js
Version: 0.9.14
Author: Andreas Herz
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Method Summary |
boolean
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canExecute()
Returns [true] if the command can be execute and the execution of the
command modify the model.
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void
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execute()
Execute the command the first time
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void
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redo()
Redo the command after the user has undo this command
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void
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setNewPorts( source, target)
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void
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undo()
Undo the command
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con
Object con
oldRouter
Object oldRouter
oldSourcePort
Object oldSourcePort
oldTargetPort
Object oldTargetPort
draw2d.CommandReconnect
draw2d.CommandReconnect( con)
Version: 0.9.14
Author: Andreas Herz
canExecute
boolean canExecute()
Returns [true] if the command can be execute and the execution of the
command modify the model. A CommandMove with [startX,startX] == [endX,endY] should
return false.
the execution of the Command doesn't modify the model.
execute
void execute()
Execute the command the first time
redo
void redo()
Redo the command after the user has undo this command
setNewPorts
void setNewPorts( source, target)
undo
void undo()
Documentation generated by
JSDoc on Thu Feb 7 23:45:47 2008