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Object
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+--draw2d.Figure
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+--draw2d.Window
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+--draw2d.Dialog
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+--draw2d.InputDialog
Defined in InputDialog.js
Version: 0.9.14
Author: Andreas Herz
| Constructor Summary | |
draw2d.InputDialog
()
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| Method Summary | |
void
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onCancel()
This method will be called if the user pressed the CANCEL button in buttonbar of the dialog. Subclasses can override this method to implement there own stuff. Don't forget to call the super method after you have done your stuff with Dialog.prototype.onCancel.call(this);
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void
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onOk()
This method will be called if the user pressed the OK button in buttonbar of the dialog. Subclasses can override this method to implement there own stuff. Don't forget to call the super method after you have done your stuff with Dialog.prototype.onOk.call(this);
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| Methods inherited from class draw2d.Dialog |
setDimension, setFocus, onSetDocumentDirty
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| Methods inherited from class draw2d.Window |
hasFixedPosition, hasTitleBar, onDragstart, setCanDrag, setTitle, getMinWidth, getMinHeight, isResizeable, setBackgroundColor, setColor, setLineWidth, onSelectionChanged
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| Constructor Detail |
draw2d.InputDialog()
| Method Detail |
void onCancel()
Dialog.prototype.onCancel.call(this);void onOk()
Dialog.prototype.onOk.call(this);
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