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No overview generated for 'AnnotationDialog.js'
| Class Summary | |
| draw2d.AnnotationDialog | Use this class to modifie the text in an annotation figure. |
/* This notice must be untouched at all times. Open-jACOB Draw2D The latest version is available at http://www.openjacob.org Copyright (c) 2006 Andreas Herz. All rights reserved. Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de ) LICENSE: LGPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA, or see http://www.gnu.org/copyleft/lesser.html */ /** * @class Use this class to modifie the text in an annotation figure. * * @author Andreas Herz * @version 0.9.14 * @param {Annotation} annotationFigure The annotation figure which should be modfied with this dialog. * @constructor */ draw2d.AnnotationDialog =function(/*:Annotation*/ annotationFigure) { /** @private **/ this.figure = annotationFigure; draw2d.Dialog.call(this); this.setDimension(400,100); } draw2d.AnnotationDialog.prototype = new draw2d.Dialog; /** @private **/ draw2d.AnnotationDialog.prototype.type="AnnotationDialog"; /** * @private **/ draw2d.AnnotationDialog.prototype.createHTMLElement=function() { var item = draw2d.Dialog.prototype.createHTMLElement.call(this); var inputDiv = document.createElement("form"); inputDiv.style.position="absolute"; inputDiv.style.left = "10px"; inputDiv.style.top = "30px"; inputDiv.style.width="375px"; inputDiv.style.font="normal 10px verdana"; item.appendChild(inputDiv); this.label = document.createTextNode("Text"); inputDiv.appendChild(this.label); this.input = document.createElement("input"); this.input.style.border="1px solid gray"; this.input.style.font="normal 10px verdana"; this.input.type="text"; var value = this.figure.getText(); if(value) this.input.value = value; else this.input.value = ""; this.input.style.width="100%"; inputDiv.appendChild(this.input); this.input.focus(); return item; } /** * This method will be called if the user pressed the OK button in buttonbar of the dialog.<br> * Sub classes can override this method to implement there own stuff.<br><br> * Don't forget to call the super method after you have done your stuff with * <code>Dialog.prototype.onOk.call(this);</code> **/ draw2d.AnnotationDialog.prototype.onOk=function() { this.workflow.getCommandStack().execute(new draw2d.CommandSetText(this.figure, this.input.value)); this.workflow.removeFigure(this); }
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