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No overview generated for 'ChopboxConnectionAnchor.js'
| Class Summary | |
| draw2d.ChopboxConnectionAnchor | |
/* This notice must be untouched at all times. Open-jACOB Draw2D The latest version is available at http://www.openjacob.org Copyright (c) 2006 Andreas Herz. All rights reserved. Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de ) LICENSE: LGPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA, or see http://www.gnu.org/copyleft/lesser.html */ /** * The ChopboxAnchor's location is found by calculating the intersection of a line drawn * from the center point of its owner's box (the parent of the connection port) to a reference * point on that box. A Connection using the ChopBoxAnchor will be oriented such that they * point to their port owner's center. * * @version 0.9.14 * @author Andreas Herz * @constructor */ draw2d.ChopboxConnectionAnchor=function(/*:draw2d.Figure*/ owner) { draw2d.ConnectionAnchor.call(this,owner); } draw2d.ChopboxConnectionAnchor.prototype = new draw2d.ConnectionAnchor; /** @private **/ draw2d.ChopboxConnectionAnchor.prototype.type="ChopboxConnectionAnchor"; /** * Returns the location where the Connection should be anchored in absolute coordinates. * The anchor may use the given reference Point to calculate this location. * @param reference The reference Point in absolute coordinates * @return The anchor's location */ draw2d.ChopboxConnectionAnchor.prototype.getLocation=function(/*:draw2d.Point*/ reference) { var r = new draw2d.Dimension(); r.setBounds(this.getBox()); r.translate(-1, -1); r.resize(1, 1); var centerX = r.x + r.w/2; var centerY = r.y + r.h/2; if (r.isEmpty() || (reference.x == centerX && reference.y == centerY)) return new /*NAMESPACE*/Point(centerX, centerY); //This avoids divide-by-zero var dx = reference.x - centerX; var dy = reference.y - centerY; //r.width, r.height, dx, and dy are guaranteed to be non-zero. var scale = 0.5 / Math.max(Math.abs(dx) / r.w, Math.abs(dy) / r.h); dx *= scale; dy *= scale; centerX += dx; centerY += dy; return new draw2d.Point(Math.round(centerX), Math.round(centerY)); } /** * Returns the bounds of this Anchor's owner. Subclasses can override this method * to adjust the box. Maybe you return the box of the port parent (the parent figure) * * @return The bounds of this Anchor's owner */ draw2d.ChopboxConnectionAnchor.prototype.getBox=function() { return this.getOwner().getParent().getBounds(); } /** * Returns the bounds of this Anchor's owner. Subclasses can override this method * to adjust the box. Maybe you return the box of the port parent (the parent figure) * * @return The bounds of this Anchor's owner */ draw2d.ChopboxConnectionAnchor.prototype.getReferencePoint=function() { return this.getBox().getCenter(); }
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