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No overview generated for 'Command.js'
| Class Summary | |
| draw2d.Command | |
/* This notice must be untouched at all times. Open-jACOB Draw2D The latest version is available at http://www.openjacob.org Copyright (c) 2006 Andreas Herz. All rights reserved. Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de ) LICENSE: LGPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA, or see http://www.gnu.org/copyleft/lesser.html */ /** * Base class for the undo redo support in the Open-jACOB Draw2d framework. * * @version 0.9.14 * @author Andreas Herz * @constructor */ draw2d.Command=function(/*:String*/ label) { this.label = label; } /** @private **/ draw2d.Command.prototype.type="Command"; /** * Returns a label of the Command. e.g. "move figure". * * @final **/ draw2d.Command.prototype.getLabel=function() { } /** * Returns [true] if the command can be execute and the execution of the * command modifies the model. e.g.: a CommandMove with [startX,startX] == [endX,endY] should * return false. Rhe execution of this Command doesn't modify the model. * * @type boolean **/ draw2d.Command.prototype.canExecute=function() { return true; } /** * Execute the command the first time. * Sup-classes must implement this method. **/ draw2d.Command.prototype.execute=function() { } /** * Undo the command. * Sup-classes must implement this method. * **/ draw2d.Command.prototype.undo=function() { } /** * Redo the command after the user has undo this command. * Sup-classes must implement this method. * **/ draw2d.Command.prototype.redo=function() { }
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