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No overview generated for 'CommandConnect.js'
| Class Summary | |
| draw2d.CommandConnect | |
/* This notice must be untouched at all times. Open-jACOB Draw2D The latest version is available at http://www.openjacob.org Copyright (c) 2006 Andreas Herz. All rights reserved. Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de ) LICENSE: LGPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA, or see http://www.gnu.org/copyleft/lesser.html */ /** * * @version 0.9.14 * @author Andreas Herz * @constructor */ draw2d.CommandConnect=function(/*Canvas*/ canvas, /*:Port*/ source, /*:Port*/target) { draw2d.Command.call(this,"create connection"); this.workflow = canvas; this.source = source; this.target = target; this.connection = null; } draw2d.CommandConnect.prototype = new draw2d.Command; /** @private **/ draw2d.CommandConnect.prototype.type="CommandConnect"; /** * Init the Command with my own implementation of a connection * **/ draw2d.CommandConnect.prototype.setConnection=function(/*:draw2d.Connection*/ connection) { this.connection=connection; } /** * Execute the command the first time * **/ draw2d.CommandConnect.prototype.execute=function() { if(this.connection==null) this.connection = new draw2d.Connection(); this.connection.setSource(this.source); this.connection.setTarget(this.target); this.workflow.addFigure(this.connection); } /** * Redo the command after the user has undo this command. * **/ draw2d.CommandConnect.prototype.redo=function() { this.workflow.addFigure(this.connection); this.connection.reconnect(); } /** * Undo the command. * **/ draw2d.CommandConnect.prototype.undo=function() { this.workflow.removeFigure(this.connection); }
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