CommandConnect.js

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Class Summary
draw2d.CommandConnect  

/* This notice must be untouched at all times.

Open-jACOB Draw2D
The latest version is available at
http://www.openjacob.org

Copyright (c) 2006 Andreas Herz. All rights reserved.
Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de )

LICENSE: LGPL

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License (LGPL) as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,
or see http://www.gnu.org/copyleft/lesser.html
*/

/**
 * 
 * @version 0.9.14
 * @author Andreas Herz
 * @constructor
 */
draw2d.CommandConnect=function(/*Canvas*/ canvas, /*:Port*/ source, /*:Port*/target)
{
   draw2d.Command.call(this,"create connection");
   this.workflow = canvas;
   this.source   = source;
   this.target   = target;
   this.connection = null;
}

draw2d.CommandConnect.prototype = new draw2d.Command;
/** @private **/
draw2d.CommandConnect.prototype.type="CommandConnect";

/**
 * Init the Command with my own implementation of a connection
 *
 **/

draw2d.CommandConnect.prototype.setConnection=function(/*:draw2d.Connection*/ connection)
{
   this.connection=connection;
}

/**
 * Execute the command the first time
 * 
 **/
draw2d.CommandConnect.prototype.execute=function()
{
   if(this.connection==null)
      this.connection = new draw2d.Connection();
   this.connection.setSource(this.source);
   this.connection.setTarget(this.target);
   this.workflow.addFigure(this.connection);
}

/**
 * Redo the command after the user has undo this command.
 *
 **/
draw2d.CommandConnect.prototype.redo=function()
{
   this.workflow.addFigure(this.connection);
   this.connection.reconnect();
}

/** 
 * Undo the command.
 *
 **/
draw2d.CommandConnect.prototype.undo=function()
{
    this.workflow.removeFigure(this.connection);
}


Documentation generated by JSDoc on Thu Feb 7 23:45:47 2008