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No overview generated for 'CommandReconnect.js'
| Class Summary | |
| draw2d.CommandReconnect | |
/* This notice must be untouched at all times. Open-jACOB Draw2D The latest version is available at http://www.openjacob.org Copyright (c) 2006 Andreas Herz. All rights reserved. Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de ) LICENSE: LGPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA, or see http://www.gnu.org/copyleft/lesser.html */ /** * * @version 0.9.14 * @author Andreas Herz * @constructor */ draw2d.CommandReconnect=function(/*:draw2d.Connection*/ con) { draw2d.Command.call(this,"reconnect connection"); this.con = con; this.oldSourcePort = con.getSource(); this.oldTargetPort = con.getTarget(); this.oldRouter = con.getRouter(); } draw2d.CommandReconnect.prototype = new draw2d.Command; /** @private **/ draw2d.CommandReconnect.prototype.type="CommandReconnect"; /** * Returns [true] if the command can be execute and the execution of the * command modify the model. A CommandMove with [startX,startX] == [endX,endY] should * return false. <br> * the execution of the Command doesn't modify the model. * * @type boolean **/ draw2d.CommandReconnect.prototype.canExecute=function() { // return false if we doesn't modify the model => NOP Command return true; } draw2d.CommandReconnect.prototype.setNewPorts=function(/*:draw2d.Port*/ source, /*:draw2d.Port*/ target) { this.newSourcePort = source; this.newTargetPort = target; } /** * Execute the command the first time * **/ draw2d.CommandReconnect.prototype.execute=function() { this.redo(); } /** * Undo the command * **/ draw2d.CommandReconnect.prototype.undo=function() { this.con.setSource(this.oldSourcePort); this.con.setTarget(this.oldTargetPort); this.con.setRouter(this.oldRouter); if(this.con.getWorkflow().getCurrentSelection()==this.con) this.con.getWorkflow().showLineResizeHandles(this.con); } /** * Redo the command after the user has undo this command * **/ draw2d.CommandReconnect.prototype.redo=function() { this.con.setSource(this.newSourcePort); this.con.setTarget(this.newTargetPort); this.con.setRouter(this.oldRouter); if(this.con.getWorkflow().getCurrentSelection()==this.con) this.con.getWorkflow().showLineResizeHandles(this.con); }
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