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No overview generated for 'Dialog.js'
| Class Summary | |
| draw2d.Dialog | |
/* This notice must be untouched at all times. Open-jACOB Draw2D The latest version is available at http://www.openjacob.org Copyright (c) 2006 Andreas Herz. All rights reserved. Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de ) LICENSE: LGPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA, or see http://www.gnu.org/copyleft/lesser.html */ /** * * @version 0.9.14 * @author Andreas Herz * @param {String} title The title of the window. * @constructor */ draw2d.Dialog=function( /*:String*/ title) { /** @private **/ this.buttonbar = null; if(title) draw2d.Window.call(this,title); else draw2d.Window.call(this,"Dialog"); this.setDimension(400,300); } draw2d.Dialog.prototype = new draw2d.Window; /** @private **/ draw2d.Dialog.prototype.type="Dialog"; /** * @private **/ draw2d.Dialog.prototype.createHTMLElement=function() { var item = draw2d.Window.prototype.createHTMLElement.call(this); var oThis = this; this.buttonbar = document.createElement("div"); this.buttonbar.style.position="absolute"; this.buttonbar.style.left = "0px"; this.buttonbar.style.bottom = "0px"; this.buttonbar.style.width = this.getWidth()+"px"; this.buttonbar.style.height = "30px"; this.buttonbar.style.margin = "0px"; this.buttonbar.style.padding= "0px"; this.buttonbar.style.font="normal 10px verdana"; this.buttonbar.style.backgroundColor="#c0c0c0"; this.buttonbar.style.borderBottom="2px solid gray"; this.buttonbar.style.whiteSpace="nowrap"; this.buttonbar.style.textAlign="center"; this.okbutton = document.createElement("button"); this.okbutton.style.border="1px solid gray"; this.okbutton.style.font="normal 10px verdana"; this.okbutton.style.width="80px"; this.okbutton.style.margin="5px"; this.okbutton.innerHTML = "Ok"; this.okbutton.onclick=function(){oThis.onOk();}; this.buttonbar.appendChild(this.okbutton); this.cancelbutton = document.createElement("button"); this.cancelbutton.innerHTML = "Cancel"; this.cancelbutton.style.font="normal 10px verdana"; this.cancelbutton.style.border="1px solid gray"; this.cancelbutton.style.width="80px"; this.cancelbutton.style.margin="5px"; this.cancelbutton.onclick=function(){oThis.onCancel();}; this.buttonbar.appendChild(this.cancelbutton); item.appendChild(this.buttonbar); return item; } /** * This method will be called if the user pressed the OK button in buttonbar of the dialog.<br> * Subclasses can override this method to implement there own stuff.<br><br> * Don't forget to call the super method after you have done your stuff with * <code>Dialog.prototype.onOk.call(this);</code> **/ draw2d.Dialog.prototype.onOk=function() { this.workflow.removeFigure(this); } /** * This method will be called if the user pressed the CANCEL button in buttonbar of the dialog.<br> * Subclasses can override this method to implement there own stuff.<br><br> * Don't forget to call the super method after you have done your stuff with * <code>Dialog.prototype.onCancel.call(this);</code> **/ draw2d.Dialog.prototype.onCancel=function() { this.workflow.removeFigure(this); } /** * Set the new dimension of the dialog. * @param {int} w new width of the window. * @param {int} h new height of the window. **/ draw2d.Dialog.prototype.setDimension=function(/*:int*/ w, /*:int*/ h) { draw2d.Window.prototype.setDimension.call(this,w,h); if(this.buttonbar!=null) { this.buttonbar.style.width=this.getWidth()+"px"; } } /** * @param {draw2d.Workflow} workflow The new workflow of the object. * @private **/ draw2d.Dialog.prototype.setWorkflow= function(/*:draw2d.Workflow*/ workflow) { draw2d.Window.prototype.setWorkflow.call(this, workflow); this.setFocus(); } /** * The framework call this method after dialog creation. You can * set the focus to your HTML input element or something else. * It is always recommeded to call the super method if a sub class override this * method. <br> * Call: <code>draw2d.Dialog.prototype.setFocus.call(this);</code> **/ draw2d.Dialog.prototype.setFocus=function() { } /** * Framework callback if an object has beend deleted, move, added or something else. * Sub classes can override this method to implement there own stuff. e.g. update some * UI elements in relation to the document dirty state. **/ draw2d.Dialog.prototype.onSetDocumentDirty=function() { }
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