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No overview generated for 'Point.js'
| Class Summary | |
| draw2d.Point | |
/* This notice must be untouched at all times. Open-jACOB Draw2D The latest version is available at http://www.openjacob.org Copyright (c) 2006 Andreas Herz. All rights reserved. Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de ) LICENSE: LGPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA, or see http://www.gnu.org/copyleft/lesser.html */ /** * * @version 0.9.14 * @author Andreas Herz * @constructor */ draw2d.Point=function(/*:int*/ x,/*:int*/y) { /** @private **/ this.x = x; /** @private **/ this.y = y; } draw2d.Point.prototype.type="Point"; /** * @type int **/ draw2d.Point.prototype.getX=function() { return this.x; } /** * @type int **/ draw2d.Point.prototype.getY=function() { return this.y; } /** * Calculates the relative position of the specified Point to this Point. * @param p The reference Point * @return NORTH, SOUTH, EAST, or WEST, as defined in {@link draw2d.PositionConstants} */ draw2d.Point.prototype.getPosition=function(/*:draw2d.Point*/ p) { var dx = p.x - this.x; var dy = p.y - this.y; if (Math.abs(dx) > Math.abs(dy)) { if (dx < 0) return draw2d.PositionConstants.WEST; return draw2d.PositionConstants.EAST; } if (dy < 0) return draw2d.PositionConstants.NORTH; return draw2d.PositionConstants.SOUTH; } /** * @type boolean **/ draw2d.Point.prototype.equals=function(/*:draw2d.Point*/ o) { return this.x==o.x && this.y==o.y; } /** * @type float **/ draw2d.Point.prototype.getDistance=function(/*:draw2d.Point*/ other) { return Math.sqrt((this.x-other.x)*(this.x-other.x)+(this.y-other.y)*(this.y-other.y)); } /** * @type float **/ draw2d.Point.prototype.getTranslated=function(/*:draw2d.Point*/ other) { return new draw2d.Point(this.x+other.x, this.y+other.y); }
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