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No overview generated for 'SVGFigure.js'
| Class Summary | |
| draw2d.SVGFigure | |
/* This notice must be untouched at all times. Open-jACOB Draw2D The latest version is available at http://www.openjacob.org Copyright (c) 2006 Andreas Herz. All rights reserved. Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de ) LICENSE: LGPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA, or see http://www.gnu.org/copyleft/lesser.html */ /** * * @version 0.9.14 * @author Andreas Herz * @constructor */ draw2d.SVGFigure=function(/*:int*/ width, /*:int*/ height) { /** @private **/ this.bgColor = null; /** @private **/ this.lineColor = new draw2d.Color(0,0,0); /** @private **/ this.stroke=1; /** @private **/ this.context = null; draw2d.Node.call(this); if(width && height) this.setDimension(width, height); } draw2d.SVGFigure.prototype = new draw2d.Node; /** @private **/ draw2d.SVGFigure.prototype.type="SVGFigure"; /** * @private **/ draw2d.SVGFigure.prototype.createHTMLElement=function() { var item = new MooCanvas(this.id, {width: this.getWidth(),height:this.getHeight()}); item.style.position="absolute"; item.style.left = this.x+"px"; item.style.top = this.y+"px"; item.style.zIndex = ""+draw2d.Figure.ZOrderBaseIndex; this.context = item.getContext("2d"); return item; } /** * Don't forget to call this method if you inherit from VectorFigure. * * @private **/ draw2d.SVGFigure.prototype.paint=function() { this.context.clearRect(0, 0,this.getWidth(), this.getHeight()); this.context.fillStyle = "rgba(200,0,0,0.3)"; this.context.fillRect (0, 0,this.getWidth(), this.getHeight()); /* // Filled triangle this.context.fillStyle = "rgb(0,200,0)"; // Stroked triangle this.context.beginPath(); this.context.moveTo(this.width,this.height); this.context.lineTo(this.width,this.height/2); this.context.lineTo(0,this.height/2); this.context.closePath(); this.context.stroke(); */ } /** * @param {int} w The new width of the figure * @param {int} h The new height of the figure **/ draw2d.SVGFigure.prototype.setDimension=function(/*:int*/ w,/*:int*/ h) { draw2d.Node.prototype.setDimension.call(this,w,h); this.html.width=w; this.html.height=h; if(this.context !=null) this.paint(); } /** * Set the new background color of the figure. It is possible to hands over * <code>null</code> to set the background transparent. * * @param {draw2d.Color} color The new background color of the figure **/ draw2d.SVGFigure.prototype.setBackgroundColor= function(/*:draw2d.Color*/ color) { this.bgColor = color; // Falls das element jemals schon mal gezeichnet worden ist, dann // muss jetzt ein repaint erfolgen // Falls this.graphics noch null ist, kann man sich dies sparen // if(this.graphics!=null) this.paint(); } draw2d.SVGFigure.prototype.getBackgroundColor=function() { return this.bgColor; } /** * @param {int} w The new line width of the figure **/ draw2d.SVGFigure.prototype.setLineWidth=function(/*:int*/ w ) { this.stroke=w; // Falls das element jemals schon mal gezeichnet worden ist, dann // muss jetzt ein repaint erfolgen // Falls this.graphics noch null ist, kann man sich dies sparen // if(this.context!=null) this.paint(); } /** * @param {draw2d.Color} color The new line / border color of the figure. **/ draw2d.SVGFigure.prototype.setColor= function( /*:draw2d.Color*/ color) { this.lineColor = color; // Falls das element jemals schon mal gezeichnet worden ist, dann // muss jetzt ein repaint erfolgen // Falls this.graphics noch null ist, kann man sich dies sparen // if(this.context!=null) this.paint(); } draw2d.SVGFigure.prototype.getColor=function() { return this.lineColor; }
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