events.js

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Class Summary
draw2d.Event  
draw2d.EventTarget  

/* This notice must be untouched at all times.

Open-jACOB Draw2D
The latest version is available at
http://www.openjacob.org

Copyright (c) 2006 Andreas Herz. All rights reserved.
Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de )

LICENSE: LGPL

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License (LGPL) as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,
or see http://www.gnu.org/copyleft/lesser.html
*/
var draw2d = new Object();


draw2d.Event=function() 
{

    /**
     * The type of event.
     * @scope public
     */
    this.type /*: String */   = null;


    /**
     * The object that caused the event.
     * @scope public
     */
    this.target /*: EventTarget */ = null;

    /**
     * A secondary object related to the event.
     * @scope public
     */
    this.relatedTarget /*: EventTarget */ = null;

    /**
     * Indicates whether or not the event can be canceled.
     * @scope public
     */
    this.cancelable /*: boolean */ = false;
    
    /**
     * The time that the event occurred.
     * @scope public
     */
    this.timeStamp /*: long */ = null;
    
    /*
     * Set to false to cancel event.
     * @scope public
     */
    this.returnValue /*: boolean */ = true;    
}

/**
 * Initializes the event object with information for the event.
 * @scope public
 * @param sType The type of event encapsulated by the object.
 * @param bCancelable True if the event can be cancelled.
 */
draw2d.Event.prototype.initEvent = function (sType /*: String */,
                                       bCancelable /*: boolean */) {
    this.type = sType;
    this.cancelable = bCancelable;
    this.timeStamp = (new Date()).getTime();
};

/**
 * Prevents the default behavior for an event.
 * @scope public
 */
draw2d.Event.prototype.preventDefault = function () {
    if (this.cancelable) {
        this.returnValue = false;
    }
};

/**
 * Static function. Don't use 'prototype'.
 **/
draw2d.Event.fireDOMEvent = function(eventType, element)
{
    if (document.createEvent)
    {
        var evt = document.createEvent("Events");
        evt.initEvent(eventType, true, true);
        element.dispatchEvent(evt);
    } else if (document.createEventObject) {
        var evt = document.createEventObject();
        element.fireEvent('on' + eventType, evt);
    }
}

/**
 * Any class that wants to support events should inherit from this.
 * @class
 * @scope public
 */
draw2d.EventTarget=function() 
{

    /**
     * Array of event handlers.
     * @scope private
     */
    this.eventhandlers /*: Object */ = new Object();
}

/**
 * Adds an event listener function to handle the type of event.
 * @scope public
 * @param sType The type of event to handle (i.e., "mousemove", not "onmousemove").
 * @param fnListener The listener function for the event.
 */
draw2d.EventTarget.prototype.addEventListener = function (sType /*: String */,
                                                    fnListener /*: Function */) {
    if (typeof this.eventhandlers[sType] == "undefined") {
        this.eventhandlers[sType] = new Array;
    }

    this.eventhandlers[sType][this.eventhandlers[sType].length] = fnListener;
}

/**
 * Causes an event to fire.
 * @scope public
 * @param oEvent The event object containing information about the event to fire.
 * @return True if the event should continue, false if not.
 */
draw2d.EventTarget.prototype.dispatchEvent = function (oEvent /*: Event */) /*: boolean */ {

    /*
     * Set the target of the event.
     */
    oEvent.target = this;

    /*
     * Call each event handler and pass in the event object.
     */
    if (typeof this.eventhandlers[oEvent.type] != "undefined") 
    {
        for (var i=0; i < this.eventhandlers[oEvent.type].length; i++) 
        {
            this.eventhandlers[oEvent.type][i](oEvent);
        }
    }

    /*
     * Return the value of returnValue, which is changed to false
     * when preventDefault() is called.
     */
    return oEvent.returnValue;
}

/**
 * Removes an event listener function from handling the type of event.
 * @scope public
 * @param sType The type of event to remove from (i.e., "mousemove", not "onmousemove").
 * @param fnListener The listener function to remove.
 */
draw2d.EventTarget.prototype.removeEventListener = function (sType /*: String */,
                                                       fnListener /*: Function */) {
    if (typeof this.eventhandlers[sType] != "undefined") {
        var arrTemp = new Array;
        for (var i=0; i < this.eventhandlers[sType].length; i++) {
            if (this.eventhandlers[sType][i] != fnListener) {
                arrTemp[arrTemp.length] = this.eventhandlers[sType][i];
            }
        }
        this.eventhandlers[sType] = arrTemp;
    }
}


Documentation generated by JSDoc on Thu Feb 7 23:45:47 2008